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Meta is turning its back on VR gaming. Thatβs the feeling many, myself included, are feeling after the reports that Meta has shuttered Twisted Pixel, Sanzaru, and Armature, the game studios behind Marvel’s Deadpool VR, Asgardβs Wrath, and Resident Evil 4 VR, respectively (among other VR projects).
In addition, Supernatural β the excellent VR fitness app that was the linchpin of my VR exercise routine β will no longer be receiving updates or new content (via the Supernatural Facebook group and emails sent to users). It will, however, βremain activeβ, though questions remain about certain specifics β for example, will Supernaturalβs licensed music catalog eventually dwindle to almost nothing, or will partnerships still be renewed?
In a statement to Engadget, a Meta spokesperson said, βWe said last month that we were shifting some of our investment from Metaverse toward Wearables. This is part of that effort, and we plan to reinvest the savings to support the growth of wearables this year.”
When I followed up with Meta to address claims it was turning its back on VR, I was told by a representative that βMeta doesnβt have anything to share on this.β
While Meta might not have much more to share on this matter, I do: itβs pretty clear Meta isnβt keen to push VR in quite the same way it once was.
The Oculus Quest 2 felt like the moment VR was waiting for. Aided, in part, by people being trapped at home due to COVID-19-era lockdowns, and its truly affordable price for a solid VR machine, the Quest 2 sold phenomenally well.
In less than half a year, it had sold more units than all previous total sales of all other Oculus headsets, and while it’s hard to track precise figures for every machine, it seems that for a while the Quest 2 was seemingly even selling better than the Xbox Series consoles (via Android Central).
However, Metaβs golden goose didnβt last forever, and the Meta Quest 3 didnβt land with anything like the same splash, despite being such an awesome device in its own right.
And now Meta has a new favorite child: AI and its AI wearables like the (also hugely popular) Ray-Ban Meta glasses, and as it has said, it is shifting some of its investment and priorities towards this new venture.
Is VR gaming dead?
VR gaming isnβt dead yet, if not least because Valve has its Steam Frame headset due to land later in 2026, and while it wonβt be as affordable as a Quest 3 (most likely) the fact itβs a Steam Deck for your face β so it kind of doubles as a Steam Deck and a pair of XR glasses to enjoy your games on a large virtual screen β as well as having all of its VR gaming potential makes me at least a little confident it will have a strong landing.
Plus, if Valve or Google are looking to bolster their XR gaming efforts β Google has its Android XR platform β Iβve heard a lot of talented folks are currently free agents.
Marvelβs Deadpool VR is a fantastic game for capturing the true promise of what it would be like to be Deadpool, and Asgardβs Wrath 2 is a superb, more open-world action adventure that VR doesnβt have enough of. Seeing the teams behind those games work on something for a VR headset with some PC power behind it could be incredible.


Or if Android XR wants a dedicated XR fitness platform, the Supernatural team knows what itβs doing, and I think thereβs so much more to explore with fitness in XR β especially in AR. Plus, from a music licensing side of things, Google might have an even easier time, as it already has services like YouTube Music, which could open up an even broader suite of workout options.
Weβll have to wait and see how 2026 unfolds, but while this announcement is frustrating for Quest fans, I believe thereβs still some potential for VR to have a stronger year than it did in 2025 β even if it is elsewhere.
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